COMPETITION RULES
SOAR SDC RULES 2026/2027
1. Purpose of soar SDC
SOAR SDC competitions are designed to provide a:
- Safe
- Inclusive
- Fair
- High-standard
environment for street dancers to develop, compete, and progress.
Our structure supports:
- Clear progression pathways
- Consistency across all events
- Positive competition experiences
2. AGE CATEGORIES
The following age categories apply across all sections:
Ages are based on the dancer’s age on the day of competition.
3. ABILITY LEVELS
SOAR uses four ability levels:
Newcomer
First-time competitors only.
Must not have previously placed in any street dance competition.
Novice
For dancers with some competition experience.
Must enter here if progressed from Newcomer.
Intermediate
For dancers with strong competition experience.
Must enter here if progressed from Novice.
Advanced
The highest level at SOAR.
For experienced dancers demonstrating advanced ability.
4. Progression rules (solos & duos)
To ensure fairness and consistency, SOAR uses a structured progression system.
Minimum Entry Rule
Progression applies only where there are 5 or more dancers or entries.
Newcomer → Novice
Top 6 must move up.
Novice → Intermediate
Progression depends on category size:
Intermediate → Advanced
Top 3 placement must be achieved twice within a season.
SOAR RECOMMENDED PROGRESSION
SOAR reserves the right to recommend dancers to move up to a higher category based on:
Following each event, SOAR will provide progression guidance to dance schools, highlighting dancers who are ready to move up.
These recommendations are made to:
While final entry decisions remain the responsibility of the dance school, SOAR expects all schools to act in the spirit of fairness and integrity.
Additional Progression Rules
Progression applies across:
• Solos
5. General competition rules
Dancers must compete in the correct age and ability category.
SOAR reserves the right to:
- Move dancers to appropriate categories
- Combine categories where numbers are low
All participants must follow the SOAR code of conduct.
6. Solos
Format:
- Freestyle
- Music selected by SOAR DJ
Rules:
- Dancers must compete in the correct age and level
- Teachers must compete in advanced
- Controlled tricks are permitted in finals only
7. DUOS
- Must compete in the highest level of the two dancers
- Must compete in the oldest age category
- Controlled tricks are permitted in finals
8. TEAMS
Structure:
- 5–25 dancers per team
Rules:
- Dancers may compete in one team only
- No more than 25% of the team may be above the stated age category
Team Music / Routine Time Limits
- Newcomer / Novice – maximum 2 minutes
- Intermediate – maximum 2 minutes 30 seconds
- Advanced – maximum 3 minutes
Team Ability – Majority Rule
- A team’s ability category is determined by the majority of dancers within the team.
- At least 51% of the dancers must be eligible for the ability category entered.
- If the majority of the team are Newcomer, the team may compete in Newcomer.
- If the majority of the team are Novice, the team must compete in Novice or above.
- If the majority of the team are Intermediate, the team must compete in Intermediate or above.
- If the majority of the team are Advanced, the team must compete in Advanced.
- Where there is an exact 50/50 split between two ability levels, the team must compete at the
higher level. - A team must not be entered into a lower category simply because some dancers within the
- team compete at a lower individual level.
Newcomer Team Progression – Immediate
- A Newcomer team must move to Novice for its next competition if it achieves 1st place in a
category containing a minimum of 5 teams at any recognised street dance competition. - This progression is immediate. The team cannot continue competing in Newcomer once this
result has been achieved. - This applies whether the qualifying result is achieved at a SOAR event or another recognised
street dance competition. - Schools are responsible for informing SOAR of relevant results achieved outside of SOAR and
entering their team at the correct level.
Consistent Competition Success
- Where a team achieves 1st place at three recognised street dance competitions within a 12-
month period, SOAR expects that team to progress to the next appropriate ability category. - This applies across Newcomer → Novice, Novice → Intermediate and Intermediate → Advanced.
- The three 1st-place results may be achieved across SOAR competitions and/or other recognised
street dance competitions. - For Newcomer teams, the immediate progression rule takes priority. A Newcomer team does
not need to achieve three wins if it has already achieved 1st place in a category containing 5 or
more teams.
Time Within an Ability Category
- Teams may generally remain within the same ability category for up to one competitive year
while they develop, unless a progression rule requires them to move sooner. - Remaining within a category for a year is not an automatic entitlement. Schools should
continually review the ability, experience, competition results and overall standard of their
teams.
Changes to Team Line-Ups
- SOAR recognises that team line-ups can change throughout a competitive year.
Where the majority of a team’s dancers change, schools should reassess the team’s appropriate
ability category using the Majority Rule. - A team that has progressed should not automatically move back down because individual
dancers leave the team. - Where there has been a significant change in team composition and a school believes a different
category is appropriate, the school should contact SOAR before entering.
SOAR Recommended Progression
- SOAR reserves the right to recommend that a team progresses to a higher ability category based
on performance level, competition results, consistency, the overall ability of the team and
feedback from SOAR judges. - SOAR may contact a school where we believe a team is competing significantly below its
appropriate ability level.
Teacher Participation
- Teachers may perform within team categories.
- Teachers are only permitted to compete in:
Intermediate
Advanced - Teacher participation must also be taken into consideration when determining the appropriate
ability category for the team.
Category Adjustments
- SOAR reserves the right to combine categories where there are three teams or fewer.
Where categories are combined, this does not automatically change the registered ability level
or future progression status of the teams involved.
Parent Teams
- Parent teams follow Novice rules.
Fair Play, Trust & Sportsmanship
- Street dance competitions do not currently operate under one governing body or universal
competition progression system. - SOAR therefore relies on trust, honesty and good sportsmanship from dance schools and
teachers. - Schools are responsible for entering teams into the appropriate ability category, considering the
ability and experience of the dancers within each team, keeping track of relevant competition
results, progressing teams when required and informing SOAR of relevant results achieved at
other street dance competitions. - SOAR cannot monitor every team’s participation and results across every street dance
competition. We therefore expect schools to follow these rules fairly and in the spirit in which
they are intended. - Where a team is consistently achieving success, good sportsmanship means allowing that team
to progress and be challenged at the next appropriate level. - SOAR reserves the right to discuss an entry with a school where we believe a team has been
entered significantly below its appropriate level. - These rules are designed to protect genuine Newcomer and Novice teams, encourage
progression, create fair competition and give dancers an appropriate challenge as they develop.
9. MEGACREWS
Structure:
- 18–40 dancers
Rules:
- Maximum routine length: 4 minutes
- No limit on number of songs used
- At least 75% of dancers must perform for a minimum of 2 minutes
- No age or ability categories
- Tricks are permitted
10. BATTLES (REGIONALS)
Styles:
- House
- Hip Hop
(Styles may vary by regional event)
Age Categories:
- 12 & Under
- 13 & Over
Entry Limits:
- Maximum 20 dancers per category per style
Format:
- Each dancer performs a freestyle round (approximately 25 seconds)
- Judges select their Top 8 dancers
- Top 8 progress to 1v1 battle rounds
- Each dancer receives approximately 30 seconds per round
Final:
- Each dancer performs 2 rounds
11. MUSIC & PERFORMANCE RULES
Penalties may be applied for:
- Swearing or inappropriate language
- Music exceeding time limits (5-second grace)
- Inappropriate costumes or choreography
12. SAFETY & PERFORMANCE
All tricks must be:
- Controlled
- Safe
- Appropriate to category
Assisted Tricks
Allowed in:
- Duos
- Teams
- Megacrew
Must be:
- Rehearsed
- Executed safely
SOAR reserves the right to stop any unsafe performance.
13. JUDGING (OVERVIEW)
Judges assess performances based on:
- Choreography
- Execution
- Transitions
- Musicality and Creativity
- Performance
Scoring:
- 0–10 scale
- Increment scoring permitted
14. JUDGES TEAM CRITERIA
A Team consists of 5–25 dancers performing together in one routine.
1. Choreography
Judges assess the overall creativity and structure of your routine, focusing on choreography beyond foundational street styles.
You will be judged on:
- Cleanliness of movement across the team
- Precision of execution
- Synchronicity between dancers
- Overall ability of the team
Routines based purely on foundational styles will still be judged against the same
criteria.
2. Execution
This section looks at how well your team performs foundation styles within the set.
- Age and level will be taken into account.
- Diversity in movement vocabulary is encouraged.
- Teams are encouraged to show a range of foundation styles
We recommend showing at least 3 foundation styles to support authenticity.
There are no deductions or bonus points for the number of styles shown.
Single-style crews are not penalised.
Focus should be on quality, not quantity.
Recognised foundation styles include:
Hip Hop | House | Poppin | Lockin | Krump | Waacking | Voguing | Breakin | Dancehall
| Litefeet | Afro
3. Transitions
Judges look at how effectively your team moves across the floor and shifts between sections.
- Creative use of space and formations
- Clean shapes and formations
- Smooth position changes
- Original transitions and movement flow
4. Musicality & Creativity
This category rewards how your routine connects to the music.
- Interpretation of beats, lyrics, and phrasing
- Originality of choreography and movement
- Creative use of music choice and mix
- Complexity and layering of musical response
5. Performance
Judges consider the energy and stage presence of the team.
- Energy and commitment on stage
- Enthusiasm of every member
- Confidence in performance
- Engagement with judges and audience
Scoring Scale
Judges score each section on a 0–10 scale:
- 0–2 = Below Average
- 3–4 = Average
- 5–6 = Good
- 7–8 = Very Good
- 9–10 = Excellent
Scores may include increments of 0.25, 0.5, or 0.75.
Penalties
Points may be deducted for:
- Swearing or inappropriate language in music
- Music exceeding time limit (5-second grace)
- Inappropriate movement or costumes
- Teams with more than 25% of dancers above the age category
15. JUDGES MEGACREW CRITERIA
A MegaCrew is a large team of 18–40 dancers performing together in one routine.
Performance Guidelines
- Routine length: up to 4 minutes
- Multiple songs may be used in the mix
- At least 75% of the crew must be dancing for a minimum of 2 minutes
- No age or skill divisions — all Megacrews compete together
- Tricks are allowed
- Props are permitted, provided they are safe and do not interfere with the stage or following acts
1. Concept / Story
A theme or storyline is encouraged but not required.
Judges reward originality and creativity
2. Execution of Technique & Choreography
Judges assess:
- Execution
- Authenticity
- Team synchronicity
Diversity in movement vocabulary is encouraged.
Routines should maintain a clear relationship with street dance culture.
Recognised styles include:
Hip Hop | House | Poppin | Lockin | Krump | Waacking | Voguing | Breakin | Dancehall
| Litefeet | Afro
3. Creativity
Judges will look for how you use movement and staging to bring your set to life.
- Use of transitions, formations, and levels
- Musical accents and structure
- Creative use of props
- Appropriate and effective costuming
4. Performance
Energy and stage presence are crucial in a MegaCrew performance.
- Energy across the full crew
- Stage presence
- Consistency throughout
- Synchronisation
- Engagement with audience and judges
16. EVENT MANAGEMENT
SOAR reserves the right to:
- Adjust running order
- Combine categories
- Remove unsafe performances
- Enforce all rules and safeguarding policies
17. FINAL NOTE
SOAR SDC competitions are designed to:
- upport dancer development
- Celebrate street dance culture
- Provide fair and structured competition opportunities
SOAR ADDITIONAL RULES – TRIOS / QUADS & SET ROUTINES
TRIOS / QUADS
SOAR British Championships & World Championships 2027
Age Categories
8 & Under
10 & Under
12 & Under
14 & Under
15 & Over
Ability Levels
Newcomer / Novice (combined)
Intermediate / Advanced (combined)
Age Flexibility
Quads are permitted to have one dancer outside of the age category (either above or below).
Music
Music will be selected by SOAR.
Music will be released 3 months prior to the event.
Additional Notes
All dancers must compete in the correct age category (subject to quad flexibility rule). SOAR reserves the right to combine categories where necessary.
SET ROUTINES
SOAR British Championships & Selected SDC Regional Events
Age Categories
8 & Under
12 & Under
14 & Under
15 & Over
Ability Levels
Newcomer / Novice (combined)
Intermediate / Advanced (combined)
Styles
Hip Hop
House
Competitors may compete in both styles.
Music
Music will be selected by SOAR.
Set Routine Distribution
Set routines will be released 3 months prior to the event and will be sent to registered dance schools once deposits have been paid.
Additional Notes
Set routines are pre-set by SOAR and must be performed as provided.
Judges will assess accuracy, timing, performance and execution.
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